Production Overview
Crestfall Academy Β· March 21 β April 11, 2026
Three-Phase Model
VTuber segments recorded. Minecraft training footage captured including Nether death. PokΓ©mon practice started.
Record all gameplay continuously. Daily Discord + voice chat. End-of-day video diaries. Daily check-ins.
Watch footage, identify best moments, write voiceover, edit with retention strategies.
Video Structure at a Glance
| Segment | Timestamp | Status |
|---|---|---|
| Cold Open | 0:00β0:45 | β³ Waiting for best moment |
| Act 1: Setup + Training | 0:45β3:00 | β Clips mapped (see Day Logs) |
| Week 1: Arrival | 3:00β6:00 | π΄ Building from check-ins |
| Dominion Trial | 6:00β9:00 | π΄ Opens March 29 |
| Unity Trial (Climax) | 9:00β13:30 | π΄ Opens March 30 |
| Remaining Trials | 13:30β18:00 | π΄ Building |
| Act 3: Resolution | 18:00β21:00 | β³ Record after server closes |
Day Logs
Running record of standout moments, scene decisions, and footage flags.
What Happened
Spent the morning on vanilla Minecraft training solo β made first ever Nether portal, died spectacularly. When the server opened at 3 PM, attended opening ceremony, heard House leader speeches, picked starter PokΓ©mon (the world's smallest Torchic), and met housemates. Server suffered from lag, rubber banding, and disconnections for the rest of the day, so stopped early to let hosts resolve first-day issues.
Standout Moments
Training Arc Clips (Pre-Server footage)
File: 2026-03-21 13-09-44.mkv β Four clips that form the Training Montage (1:30β3:00 in video)
@ 34:40 Β· MONTAGE (5β8 sec) Β· Open on false confidence β streamer luck before everything goes wrong.@ 45:21 Β· FULL SCENE (15β20 sec) Β· Bullied by the smallest enemy in the game. Best comedy character moment so far. Do not cut.@ 1:33:04 Β· MONTAGE (5β8 sec) Β· Stakes escalation. First real close call.@ 1:38:11 Β· MONTAGE CLOSER (10 sec) Β· Only training death, in a biome never seen before. Cut directly to server opening ceremony.Arc shape: Lucky β Scared β Almost Died β Dead. Self-contained mini-story. Minimal voiceover needed β let gameplay tell it.
Scene vs. Montage Decisions
| Clip | Treatment | Duration |
|---|---|---|
| Diamond discovery (@ 34:40) | Montage | 5β8 sec |
| Baby zombie scream (@ 45:21) | β FULL SCENE | 15β20 sec |
| Lava near-death (@ 1:33:04) | Montage | 5β8 sec |
| Nether death (@ 1:38:11) | Montage closer | 10 sec |
| Opening ceremony speeches | Montage | 20β30 sec |
| Stardust's house speech | Full/near-full | 20β30 sec |
| Starter reveals / tiny Torchic | Full scene | 20β30 sec |
| Alpha PokΓ©mon encounter | Full scene | 20β30 sec |
| Lag/disconnect | VO mention only | β |
Footage Flags β Day 1
2026-03-21 13-09-44.mkvCold Open Candidate?
β No β Day 1 is setup, not a cold open. The Alpha encounter is the closest but the stakes feel too low with an underleveled team. Keep watching for Unity Trial and Dominion wire moments.
PokΓ©mon Progress
Caught: Torchic, Cursola Β· EV training: None Β· Still need: Full Ignis build
Daily Check-In Template
Send this every day you play. Starting March 21.
What I'll Do With Your Check-In
Script Template
Fill [BRACKETS] after server closes. Sections marked β have confirmed content from check-ins.
Cold Open (0:00β0:45) β³ TBD
Act One: Setup + Training (0:45β3:00) β MAPPED
Week One: Arrival (3:00β6:00) π΄ Building
Dominion Trial (6:00β9:00) π΄ Opens March 29
Unity Trial β PRIMARY CLIMAX (9:00β13:30) π΄ March 30
Remaining Trials + Championship (13:30β18:00) π΄ Building
Act Three: Resolution (18:00β21:00) β³ Record After Server
Explanation Strategy
The golden rule: explain rules only when they become relevant.
Just-In-Time Principle
| Timestamp | Explain | Duration |
|---|---|---|
| 0:45β1:30 | What Crestfall IS, House type restriction | 30β45 sec |
| 6:00β6:15 | What Dominion is (when it starts) | 15 sec |
| 9:00β9:20 | What Unity is (when it starts) | 20 sec |
| 13:00β13:15 | Cultural Festival brief setup | 15 sec |
Visual Techniques
- On-Screen Text: Brief text graphics during action (don't stop gameplay)
- Flash Cards: 2β3 sec full-screen between major sections
- Progress Tracker: Show standings after each trial results
Trust Your Viewer
Don't explain what EVs are. Just show: battling same PokΓ©mon repeatedly β stats increasing β "Finally, max Attack EVs." Viewers understand from context. Over-explaining signals distrust.
Footage Checklist
Everything that must be on recording. Missing footage is irreplaceable.
Pre-Server β
Day 1 β March 21
Critical Events β CANNOT MISS
Recording Protocol
Storage is cheap. Missing footage is catastrophic. Record everything.
OBS Setup β Clean Recording Instance
| Setting | Value |
|---|---|
| Encoder | NVIDIA NVENC H.264 |
| Rate Control | CQ Level 18 |
| Resolution | 1080p60 |
| Format | MKV β convert to MP4 after each session |
| VTuber Model | β NONE (add in post) |
Audio Tracks β Critical
| Track | Source | Why |
|---|---|---|
| Track 1 | Your microphone (clean) | Your reactions, voiceover reference |
| Track 2 | Desktop audio | Game sounds |
| Track 3 | Discord voice chat | Team strategy, reactions β ESSENTIAL |
OBS Setup β Streaming Instance
| Setting | Value |
|---|---|
| Encoder | NVIDIA NVENC H.264 |
| Rate Control | CBR 6000 Kbps |
| Resolution | 1080p60 |
| Mic | NVIDIA Broadcast (stream) + clean track (recording) |
| VTuber Model | β Overlaid for live viewers |
| Destination | Twitch |
File Organization
Good structure saves 10+ hours in the edit. Build it now, maintain it daily.
Folder Structure
File Naming Convention
Format: YYYY-MM-DD_Description.extension
2026-03-21_Day01_Server_Opening.mkv2026-03-30_Unity_Trial_UNCUT.mkv2026-04-03_Cultural_Festival_Full.mkv2026-04-18_VO_Cold_Open_Take3.wav
Backup β 3-2-1 Rule
- 3 copies of all data
- 2 different storage types
- 1 offsite/cloud backup
Recommended: Computer HDD (primary) β External drive (daily after session) β Cloud (weekly)
Expected total: ~250β350 GB for the full 3 weeks.
Editing Roadmap
Post-production runs April 12 β May 5. Don't touch the footage until server closes.
Phase 1: Organization (April 12β14)
- Day 1: Watch ALL footage chronologically, take written notes
- Day 2: Listen to all daily reflections, identify emotional arc beats
- Day 3: Build final story outline with actual events, choose cold open
Phase 2: Scripting (April 15β19)
- Day 4: Complete story outline locked
- Day 5β6: Write full voiceover script
- Day 7β8: Record all voiceover segments (VTuber model on)
Phase 3: Rough Edit (April 20β26)
- Day 9β10: Assembly edit (every scene in order)
- Day 11β12: Lay voiceover, sync to footage
- Day 13β14: Build montages (training arc, compressed sections)
- Day 15: First complete pass β watch full video
Phase 4: Refinement (April 27βMay 3)
- Day 16β17: Tighten β target 10β15% cut from rough edit
- Day 18β19: Music & sound design
- Day 20β21: Graphics, text overlays, polish
- Day 22: Color grading
Phase 5: Final (May 4β5)
- Day 23: Watch party, final adjustments
- Day 24: Export & upload
Retention Techniques
Keep people watching. Every 60β90 seconds the stimulus changes.
Cold Open Structure
| Timestamp | Goal | Target Retention |
|---|---|---|
| 0:00β0:15 | Pure dramatic action β no context | 90%+ |
| 0:15β0:30 | Context that creates questions | 80%+ |
| 0:30β0:45 | Story promise β why watch | 70%+ |
Chapter Teasing
Every 3β4 minutes, tease what's coming next. Pull viewers forward.
At ~3:45: "Training was done. But I had no idea the Dragon wasn't what I'd prepared for."
At ~8:20: "Dominion was over. Now Unity. From a hotel room, on wifi I didn't trust."
At ~13:00: "We survived Unity. But three more trials were still open."
Pattern Interrupts
Change the type of content every 60β90 seconds:
- Gameplay β VTuber talking head
- Talking head β Montage sequence
- High energy β Quiet reflective moment
- Music shift to mark scene change
Payoff Loops β Set Up Early, Deliver Later
| Setup | Payoff |
|---|---|
| Tiny Torchic shown at 2:30 | Torchic evolved into something powerful β callback moment |
| "The Dragon isn't what I prepared for" at 3:45 | The reveal at 9:00 β full payoff |
| Stardust nervous at first speech | Stardust confident under pressure later |
Emotional Contrast
Vary tone every 2β3 minutes. Never let one emotion run too long.
PokΓ©mon Team
Ignis House β Fire / Fighting / Ground / Rock types
Current Team
Target: Ignis Tri-Mode Build
| PokΓ©mon | Role | Key Moves / Items |
|---|---|---|
| Incineroar | Universal support | Fake Out, Parting Shot, Intimidate |
| Tyranitar | Sand setter / Special wall | Sand Stream, Rocky Helmet |
| Excadrill | Sand Rush sweeper | Iron Head, Rock Slide, Life Orb |
| Armarouge | Trick Room setter / Wide Guard | Wide Guard, Trick Room, Armor Cannon |
| Torkoal | Sun/TR nuke | Drought, Eruption, Solar Beam |
| Volcarona | Tailwind / Rage Powder | Tailwind, Rage Powder, Quiver Dance, Surf |
Events Calendar
March 21 β April 11, 2026 Β· Server Hours: 10 AM β 3 AM EST
Week 1: Opening & Preparation
| Date | Event | Status |
|---|---|---|
| March 21 | Opening Ceremony β House sorting, starter picks | β Complete |
| March 22 | Campus Scavenger Hunt | β³ Upcoming |
| March 24, 8 PM | Lecture 1 β Types & Terastallization | β³ Upcoming |
| March 25, 8 PM | Lecture 2 β Stats & Building PokΓ©mon | β³ Upcoming |
| March 26, 8 PM | Lecture 3 β Attacks & Non-damaging Moves | β³ Upcoming |
| March 27, 8 PM | Lecture 4 β Status, Field Effects & Items | β³ Upcoming |
| March 28 | House Leaders reveal Dominion teams | β³ Upcoming |
Week 2: Major Trials
| Date | Event | Status |
|---|---|---|
| March 29 | π Dominion Trial opens | β³ 8 days away |
| March 30, 10 AM | π Unity Trial opens β from hotel | β³ 9 days away |
Week 3: Festival & Championship
| Date | Event | Notes |
|---|---|---|
| April 3, 8β11:30 PM | π Cultural Festival | 4+ hours, record continuously |
| April 4, 8 PM | Leaders Tournament β Stardust competing | Track Stardust arc |
| April 7 | Elegance Trial deadline & voting | β |
| April 8 | Valor Trial voting opens | β |
| April 9 | Mastery Trial deadline | β |
| April 10, 8 PM | π Double Battle Championship | Final matches |
| April 11, 8 PM | π Closing Ceremony | Record reaction + end diary |
Point Values
| Trial | 1st | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Unity (Dragon) | 300 | β | β | β |
| Unity (Warden kills) | 220 | 180 | 140 | β |
| Dominion | 300 | 220 | 180 | 180 |
| Elegance | 250 | 200 | 160 | 120 |
| Valor | 250 | 200 | 160 | 120 |
| Mastery | 300 | 230 | 180 | 140 |
| Cultural Festival | 100 per win / 50 per loss per event | |||
Production Timeline
Full schedule from pre-server through upload.
Pre-Server (March 16β20) β Complete
| Date | Tasks | Status |
|---|---|---|
| March 16 | VTuber segments, Minecraft training starts | β |
| March 17 | Continue Minecraft, attempt Dragon | β |
| March 18 | PokΓ©mon practice with brother | β |
| March 19 | Coach research, more practice | β |
| March 20 | Final setup test, equipment check | β |
Server Active (March 21βApril 11) π΄ In Progress
Post-Production (April 12βMay 5)
| Phase | Dates | Goal |
|---|---|---|
| Organization | April 12β14 | Watch footage, map moments, choose cold open |
| Scripting | April 15β19 | Story outline β voiceover script β record narration |
| Rough Edit | April 20β26 | Assembly β voiceover β montages β first full pass |
| Refinement | April 27βMay 3 | Tighten β music β graphics β color |
| Final | May 4β5 | Watch party β adjustments β export β upload |